Gamifying Finance: Enhancing User Engagement and Financial Literacy Through Digital Gamification

Published Date: June 14, 2024
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Abstract

This study investigates how the logics and practices of intermediation that are central to FinTech economies are being reshaped by digital gamification techniques, which integrate video game features (instead of full-fledged games) into apps. First, we contend that gamification highlights socio-technical knowledges that are becoming more and more crucial to the formation of FinTech intermediation, such as behavioral science, digital marketing, and user experience (UX) and user interface (UI) design. Secondly, research on the roles of evolving advanced producer services (APS) complexes in FinTech and financial intermediation currently ignores specialized enterprises that are a feature of gamification. Third, gamified apps are used to create competitive positions as intermediaries that engage users in play and set their behavior. This is in contrast to FinTech methods, which often guarantee customers easy access, low transaction costs, and customized goods and services. We use three firm-level case studies from Asia, where the creation of gamified FinTech apps has been particularly popular, to demonstrate these points.

Published in Abstract Book of the GLOBAL CONFLUENCE OF MANAGEMENT HORIZONS
Page(s) 21-21
Creative Commons

This is an Open Access abstract, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited.

Copyright

Copyright © The Author(s), 2024. Published by Science Publishing Group

Keywords

Gamification, Fintech, Intermediation, User Experience (UX), Behavioral Science