International Journal of Ophthalmology & Visual Science

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Assessment of a Multipurpose Solution by Video Gamers and Non-gamers

Received: 18 November 2019    Accepted: 17 January 2020    Published: 31 January 2020
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Abstract

Purpose: Video gaming is popular worldwide, and its benefits and risks have come to the attention of health care providers across disciplines. Blink rate, blink amplitude, and tear film stability are compromised during dynamic, prolonged use of digital devices, which can result in symptoms of discomfort with contact lens wear. In addition to lens material and design, the choice of lens care cleaning and disinfecting solution can affect wearer satisfaction. The purpose of this evaluation was to compare real world experiences with a hyaluronan-containing contact lens multipurpose solution (MPS) among subjects classified as video gamers and non-gamers. Methods: This study was a prospective, single arm, open label survey of contact lens wearers who used a computer, smartphone, or tablet for a minimum of three hours daily. Contact lens-wearing gamers (subjects who reported that they play electronic games while wearing contact lenses 2-hours or more daily) and non-gamers were provided Biotrue MPS to use for at least seven-days while wearing a fresh pair of their respective habitual contact lenses. Subjects rated performance attributes via an online survey using a 6-point Likert scale. Results: At baseline, gamers were younger than non-gamers, more likely male, spent more time using digital devices daily, and were more likely to report they suffer from eyestrain, sensitive eyes, and red eyes. Both groups rated all queried lens-wearing performance attributes positively; gamers gave higher mean ratings than did non-gamers to 23 of 24 queried attributes, including all four pertaining to long durations of digital device use. After adjusting for both age and gender, significant differences favoring gamers were noted for all 24 attributes. Conclusions: Contact lens wearing gamers and non-gamers rated Biotrue MPS highly based upon various performance attributes. Biotrue MPS remains a good choice for general lens wear, as well as during tear film-challenging video game play.

DOI 10.11648/j.ijovs.20200501.15
Published in International Journal of Ophthalmology & Visual Science (Volume 5, Issue 1, March 2020)
Page(s) 24-30
Creative Commons

This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited.

Copyright

Copyright © The Author(s), 2024. Published by Science Publishing Group

Keywords

Multipurpose Solution, Hyaluronan, Contact Lens, Video Game, Lens Comfort, Dryness

References
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Cite This Article
  • APA Style

    Marjorie Jeandervin Rah, William Thomas Reindel, Cynthia Denise Adams, Melissa Arielle Brostoff, Lisbeth Anne Wilson, et al. (2020). Assessment of a Multipurpose Solution by Video Gamers and Non-gamers. International Journal of Ophthalmology & Visual Science, 5(1), 24-30. https://doi.org/10.11648/j.ijovs.20200501.15

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    ACS Style

    Marjorie Jeandervin Rah; William Thomas Reindel; Cynthia Denise Adams; Melissa Arielle Brostoff; Lisbeth Anne Wilson, et al. Assessment of a Multipurpose Solution by Video Gamers and Non-gamers. Int. J. Ophthalmol. Vis. Sci. 2020, 5(1), 24-30. doi: 10.11648/j.ijovs.20200501.15

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    AMA Style

    Marjorie Jeandervin Rah, William Thomas Reindel, Cynthia Denise Adams, Melissa Arielle Brostoff, Lisbeth Anne Wilson, et al. Assessment of a Multipurpose Solution by Video Gamers and Non-gamers. Int J Ophthalmol Vis Sci. 2020;5(1):24-30. doi: 10.11648/j.ijovs.20200501.15

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  • @article{10.11648/j.ijovs.20200501.15,
      author = {Marjorie Jeandervin Rah and William Thomas Reindel and Cynthia Denise Adams and Melissa Arielle Brostoff and Lisbeth Anne Wilson and Howard Marc Proskin},
      title = {Assessment of a Multipurpose Solution by Video Gamers and Non-gamers},
      journal = {International Journal of Ophthalmology & Visual Science},
      volume = {5},
      number = {1},
      pages = {24-30},
      doi = {10.11648/j.ijovs.20200501.15},
      url = {https://doi.org/10.11648/j.ijovs.20200501.15},
      eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.ijovs.20200501.15},
      abstract = {Purpose: Video gaming is popular worldwide, and its benefits and risks have come to the attention of health care providers across disciplines. Blink rate, blink amplitude, and tear film stability are compromised during dynamic, prolonged use of digital devices, which can result in symptoms of discomfort with contact lens wear. In addition to lens material and design, the choice of lens care cleaning and disinfecting solution can affect wearer satisfaction. The purpose of this evaluation was to compare real world experiences with a hyaluronan-containing contact lens multipurpose solution (MPS) among subjects classified as video gamers and non-gamers. Methods: This study was a prospective, single arm, open label survey of contact lens wearers who used a computer, smartphone, or tablet for a minimum of three hours daily. Contact lens-wearing gamers (subjects who reported that they play electronic games while wearing contact lenses 2-hours or more daily) and non-gamers were provided Biotrue MPS to use for at least seven-days while wearing a fresh pair of their respective habitual contact lenses. Subjects rated performance attributes via an online survey using a 6-point Likert scale. Results: At baseline, gamers were younger than non-gamers, more likely male, spent more time using digital devices daily, and were more likely to report they suffer from eyestrain, sensitive eyes, and red eyes. Both groups rated all queried lens-wearing performance attributes positively; gamers gave higher mean ratings than did non-gamers to 23 of 24 queried attributes, including all four pertaining to long durations of digital device use. After adjusting for both age and gender, significant differences favoring gamers were noted for all 24 attributes. Conclusions: Contact lens wearing gamers and non-gamers rated Biotrue MPS highly based upon various performance attributes. Biotrue MPS remains a good choice for general lens wear, as well as during tear film-challenging video game play.},
     year = {2020}
    }
    

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  • TY  - JOUR
    T1  - Assessment of a Multipurpose Solution by Video Gamers and Non-gamers
    AU  - Marjorie Jeandervin Rah
    AU  - William Thomas Reindel
    AU  - Cynthia Denise Adams
    AU  - Melissa Arielle Brostoff
    AU  - Lisbeth Anne Wilson
    AU  - Howard Marc Proskin
    Y1  - 2020/01/31
    PY  - 2020
    N1  - https://doi.org/10.11648/j.ijovs.20200501.15
    DO  - 10.11648/j.ijovs.20200501.15
    T2  - International Journal of Ophthalmology & Visual Science
    JF  - International Journal of Ophthalmology & Visual Science
    JO  - International Journal of Ophthalmology & Visual Science
    SP  - 24
    EP  - 30
    PB  - Science Publishing Group
    SN  - 2637-3858
    UR  - https://doi.org/10.11648/j.ijovs.20200501.15
    AB  - Purpose: Video gaming is popular worldwide, and its benefits and risks have come to the attention of health care providers across disciplines. Blink rate, blink amplitude, and tear film stability are compromised during dynamic, prolonged use of digital devices, which can result in symptoms of discomfort with contact lens wear. In addition to lens material and design, the choice of lens care cleaning and disinfecting solution can affect wearer satisfaction. The purpose of this evaluation was to compare real world experiences with a hyaluronan-containing contact lens multipurpose solution (MPS) among subjects classified as video gamers and non-gamers. Methods: This study was a prospective, single arm, open label survey of contact lens wearers who used a computer, smartphone, or tablet for a minimum of three hours daily. Contact lens-wearing gamers (subjects who reported that they play electronic games while wearing contact lenses 2-hours or more daily) and non-gamers were provided Biotrue MPS to use for at least seven-days while wearing a fresh pair of their respective habitual contact lenses. Subjects rated performance attributes via an online survey using a 6-point Likert scale. Results: At baseline, gamers were younger than non-gamers, more likely male, spent more time using digital devices daily, and were more likely to report they suffer from eyestrain, sensitive eyes, and red eyes. Both groups rated all queried lens-wearing performance attributes positively; gamers gave higher mean ratings than did non-gamers to 23 of 24 queried attributes, including all four pertaining to long durations of digital device use. After adjusting for both age and gender, significant differences favoring gamers were noted for all 24 attributes. Conclusions: Contact lens wearing gamers and non-gamers rated Biotrue MPS highly based upon various performance attributes. Biotrue MPS remains a good choice for general lens wear, as well as during tear film-challenging video game play.
    VL  - 5
    IS  - 1
    ER  - 

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Author Information
  • Vision Care, Bausch & Lomb Incorporated, Rochester, USA

  • Vision Care, Bausch & Lomb Incorporated, Rochester, USA

  • Healthcare Insights, Engine, Princeton, USA

  • Healthcare Insights, Engine, Princeton, USA

  • Strategic Insights, Bausch Health, Bridgewater, USA

  • Howard M. Proskin & Associates, Rochester, USA

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