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Cultural Characteristics of Traditional Architecture and Scenic Architecture in the Online Games

Received: 11 July 2016     Published: 12 July 2016
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Abstract

Through several generations of development and evolution, online games have penetrated into every corner of people’s lives and formed a new kind of consumption culture, thus they are likely to be not only required, but essential for the folk’s daily life and broaden the horizon and knowledge of the players at the same time. Architecture scene in the online games is an important occasion and environment for the activities and performance of the game characters. Architecture scene includes time, location, and space, and it helps to show the historical background and the geographical environment from multiple perspectives. More importantly, it helps to show the relative architecture culture style and the architecture characteristics of the times. In online games’ virtual world, exquisite architecture scene can not only set off the competition atmosphere, bring the players into the games’ plot quickly, but also make the cultural connotation and the cultural emotion that the makers want to convey in the games sensed visually by the players. Online games should be treated rationally, because it is not only a media of entertainment but also a media of cultural transmission. With the emergence and popularity of many online games based on Chinese stories, we should pay more attention to the function of transmission of the online games.

Published in Humanities and Social Sciences (Volume 4, Issue 4)
DOI 10.11648/j.hss.20160404.15
Page(s) 113-118
Creative Commons

This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited.

Copyright

Copyright © The Author(s), 2016. Published by Science Publishing Group

Keywords

Online Games Scene, Traditional Architecture, Scenic Architecture, Culture Characteristic

References
[1] C. Bateman, R. Boon, 21st Century Game Design, Charles River Media, Hingham (2006)
[2] China gaming industry report (Abstract). Retrieved from <http://www.cgigc.com.cn/d/game_report_2014_brief.pdf >, (2014), accessed 18th May 2015.
[3] Chaoguang Wang, Gino Yu, “The value system characteristics of Chinese online game players,”doi:10.1016/j.entcom.2016.04.003
[4] J. Park, Y. Song, C.-I. Teng, “Exploring the links between personality traits and motivations to play online games, Cyberpsychology,” Behavior, and Social Networking, 14 (12) (2011), pp. 747–751.
[5] Deng Shiyuan, Bai Junwei, “Game Scene with Chu (Ancient Place Name) Art Characteristics Produced by 3D Technology,” Energy Procedia, Volume 17, Part B, 2012, pp. 1299-1303
[6] Michela Mortara, Chiara Eva Catalano, Francesco Bellotti, Giusy Fiucci, Minica Houry-Panchetti, Panagiotis Petridis, “Learning cultural heritage by serious games Review Article,” Journal of Cultural Heritage, Volume 15, Issue 3, May–June 2014, pp. 318-325.
[7] S. Jeng, C.-I. Teng, “Personality and motivations for playing online games,” Social Behavior and Personality, 36 (8) (2008), pp. 1053–1060
[8] Cylor Spaulding, “Applying the devotional–promotional model to the video game “Faithful”, Public Relations Review, Volume 42, Issue 2, June 2016, pp. 359-365
[9] M. E. Portman, A. Natapov, D. Fisher-Gewirtzman, “To go where no man has gone before: Virtual reality in architecture, landscape architecture and environmental planning,” Computers, Environment and Urban Systems, Volume 54, November 2015, pp. 376-384
[10] Theodore John Rivers, “An introduction to the metaphysics of technology,” Technology in Society, Volume 27, Issue 4, November 2005, pp. 551-574.
[11] Chris Thornhill, “Karl Jaspers and Theodor W. Adorno: the metaphysics of the human,” History of European Ideas, Volume 31, Issue 1, 2005, pp. 61-84.
[12] Chen Bin, Study on China’s Historic Building Art andDigital Virtualization, Mater dissertation, Harbin Engineering University, 2013.
Cite This Article
  • APA Style

    Yingbo Du, Guidan Du. (2016). Cultural Characteristics of Traditional Architecture and Scenic Architecture in the Online Games. Humanities and Social Sciences, 4(4), 113-118. https://doi.org/10.11648/j.hss.20160404.15

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    ACS Style

    Yingbo Du; Guidan Du. Cultural Characteristics of Traditional Architecture and Scenic Architecture in the Online Games. Humanit. Soc. Sci. 2016, 4(4), 113-118. doi: 10.11648/j.hss.20160404.15

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    AMA Style

    Yingbo Du, Guidan Du. Cultural Characteristics of Traditional Architecture and Scenic Architecture in the Online Games. Humanit Soc Sci. 2016;4(4):113-118. doi: 10.11648/j.hss.20160404.15

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  • @article{10.11648/j.hss.20160404.15,
      author = {Yingbo Du and Guidan Du},
      title = {Cultural Characteristics of Traditional Architecture and Scenic Architecture in the Online Games},
      journal = {Humanities and Social Sciences},
      volume = {4},
      number = {4},
      pages = {113-118},
      doi = {10.11648/j.hss.20160404.15},
      url = {https://doi.org/10.11648/j.hss.20160404.15},
      eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.hss.20160404.15},
      abstract = {Through several generations of development and evolution, online games have penetrated into every corner of people’s lives and formed a new kind of consumption culture, thus they are likely to be not only required, but essential for the folk’s daily life and broaden the horizon and knowledge of the players at the same time. Architecture scene in the online games is an important occasion and environment for the activities and performance of the game characters. Architecture scene includes time, location, and space, and it helps to show the historical background and the geographical environment from multiple perspectives. More importantly, it helps to show the relative architecture culture style and the architecture characteristics of the times. In online games’ virtual world, exquisite architecture scene can not only set off the competition atmosphere, bring the players into the games’ plot quickly, but also make the cultural connotation and the cultural emotion that the makers want to convey in the games sensed visually by the players. Online games should be treated rationally, because it is not only a media of entertainment but also a media of cultural transmission. With the emergence and popularity of many online games based on Chinese stories, we should pay more attention to the function of transmission of the online games.},
     year = {2016}
    }
    

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    AB  - Through several generations of development and evolution, online games have penetrated into every corner of people’s lives and formed a new kind of consumption culture, thus they are likely to be not only required, but essential for the folk’s daily life and broaden the horizon and knowledge of the players at the same time. Architecture scene in the online games is an important occasion and environment for the activities and performance of the game characters. Architecture scene includes time, location, and space, and it helps to show the historical background and the geographical environment from multiple perspectives. More importantly, it helps to show the relative architecture culture style and the architecture characteristics of the times. In online games’ virtual world, exquisite architecture scene can not only set off the competition atmosphere, bring the players into the games’ plot quickly, but also make the cultural connotation and the cultural emotion that the makers want to convey in the games sensed visually by the players. Online games should be treated rationally, because it is not only a media of entertainment but also a media of cultural transmission. With the emergence and popularity of many online games based on Chinese stories, we should pay more attention to the function of transmission of the online games.
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Author Information
  • Department of Art and Crafts, Changchun University, Changchun, China

  • Department of Mass Communication, Jilin Agricultural University, Changchun, China

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